Consumer Classroom: Inter-School Competition

Aniturri BHI  & Adamstown Community College
1. Brainstorming. Tool: Power League 
ABOUT POWER LEAGUE: You can create your own leagues or use our ready–made ones — Power League is a free, versatile resource for actively engaging people with topics and positioning potentially challenging issues in a fun, easy way.

Power League can be used by everyone to take part in their public leagues, but we can set up our own custom leagues. They provide 5 important leagues to get you going, which you can copy and customise, or you can use an easy wizard to set up your own. Our leagues are private to you but we share it with you and your friends using an individual league URL and password. Leave a reply here and we will invite you.


Our league is about the Youth Manifesto for a Better Internet

Which of these principles is more important?

The Youth Manifesto initiative was launched in 2014 by a group of young ambassadors as part of Safer Internet Day with the support of the European Commission. The Youth Manifesto gathers ten principles that reflect the digital rights and opportunities that European young people view as most essential for building a better internet. More info:

An example of the league:

power league ex

Warming-up: Game: on Digizen

2. Discussion on copyright law and my right and responsibilities. Resources: The & insafe
The lesson plans propose ideas and activities to encourage young people to develop the creative and critical thinking skills essential for a fulfilled life in the world of tomorrow. 
Chapter 1 and 6
Explore creative commons licences.
3. Sharing opinions. Tools: Padlet wall 
We have used this collaborative wall to share questions and answers for the final Kahoot game. Students from Adamstown CC (Ireland) and Aniturri BHI (Agurain) have posted written and audio questions and answers. 
You can collaborate with us. Click on this picture to get to our wall. Onceyour are on Padlet, scroll down to find the entries. Double click to contribute with a question or an answer (written or audio).
padlet wall2
4. Final product. Kahoot game
This is the link to play our Kahoot game. Do you know how to play it?
Are you at school? Your teacher will launch the game on the whiteboard and will show the game-pin. You will use your own device (mobile, tablet, laptop or computer) to play the game: log in at
Are you at home? Click on the link and launch it yourself, but again, you will need two devices. You can use your computer to launch the game (device 1) and your mobile phone (device 2) to play the game, but remember the second device will have to be logged in at
The launching device will give you the pin you need for your second device.
You will see this screen after clicking on the link. Click on play and launch the game.
The launching device will show the game-pin
log in
kahoot it log in
And use your second device to answer the questions. This is an example of what you would see on your launching device.
kahoot example
This is what you will see in the second device. You will answer clicking on the shape of the right answer.
kahoot device2

The questions and options are not shown on the second device. You will just see the grid with the four options. If you are the first to answer correctly, you will earn the maximum points. After each question, you will get feedback to know your position and to know how many points you need to catch up with the leader.kahoot_meta_og_image

User guide to play Kahoot!
Have fun!

One thought on “Consumer Classroom: Inter-School Competition

  1. Pingback: VOTE FOR US: Consumer Classroom Inter-School Competition | ELOSaniturri

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